Seamless Wallpaper Texture Seamless 14 by Share Textures – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Wallpaper Texture Seamless 14 by Share Textures – PBR 3D Texture (8K ready)

IDwallpaper-texture-seamless-14-by-share-textures-pbr-seamless-8k
Wallpaper
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Seamless Wallpaper Texture Seamless 14 by Share Textures is a high-quality PBR 3D material crafted to replicate a sophisticated wallpaper surface with exceptional realism. The base substrate evokes a finely woven polymer or organic fiber composite enhanced by subtle mineral fillers that add depth and complexity. The texture’s composition suggests a carefully balanced binder system ensuring durability and a smooth yet tactile surface finish reminiscent of lightly brushed or matte-coated wallpaper. Colorants are applied as delicate oxide pigment layers producing a rich blue tone with hints of gold accents that enhance the decorative appeal. This intricate layering of materials results in natural variations in porosity and slight weathering effects which translate into nuanced shading and light interaction across the surface.

In physically based rendering workflows these material characteristics are faithfully conveyed through the texture’s PBR channels. The BaseColor (albedo) map captures the precise color distribution and subtle pigment variations while the Normal map details the fine grain orientation and surface relief simulating the tactile feel of the wallpaper fibers. The Roughness channel controls the surface reflectivity reflecting the soft matte finish with gentle specular highlights that behave predictably under varied lighting conditions. The Metallic map is minimal or non-metallic consistent with organic or polymeric substrates while the Ambient Occlusion enhances shadowing in crevices and fiber overlaps. Height or displacement maps provide additional depth emphasizing the texture’s layered nature and subtle embossing ideal for use with parallax or tessellation techniques.

Optimized for seamless tiling this texture cleanly repeats across large surfaces without visible seams or distortions making it ideal for expansive interior visualizations or architectural renderings. The pack includes multiple resolution options typically ranging up to 8K ensuring crisp detail for close-up and large-scale applications. It is fully compatible with modern rendering engines such as Blender (using Principled BSDF) Unreal Engine (feeding Base Color Roughness Normal and AO maps) and Unity’s URP/HDRP pipelines (connecting to the Lit shader). For best results maintain consistent texel density to avoid scale mismatches and consider using triplanar or layered tiling methods to minimize repetition artifacts. When importing assign Base Color maps as sRGB and all data maps (Normal Roughness AO Height) as Non-Color data to preserve accuracy. Combining Normal with height or parallax maps can further enhance the perceived depth and realism of the wallpaper surface.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.