This seamless 3D texture in 8K resolution showcases a modern take on the classic houndstooth pattern, rendered in photorealistic PBR quality. The base material simulates a woven tweed fabric, characterized by tightly interlaced wool fibers that create a dense yet soft textile substrate. The composition includes natural fiber aggregates with subtle variations in thickness, providing a tactile depth to the pattern. The tweed’s surface features a finely brushed finish, which introduces directional fiber highlights and a gentle sheen without full glossiness, enhancing the subtle interplay of light and shadow on the fabric’s surface. This brushed effect is captured through the roughness map, delivering a balanced matte appearance with nuanced specular reflections typical of natural textiles.
The houndstooth pattern itself is geometrically precise, formed by interlocking tessellated shapes that resemble broken checks or abstract four-pointed shapes. This pattern is embossed subtly via the height and normal maps, creating a slight relief that accentuates the weave’s texture and fiber orientation. The base color (albedo) channel reflects a palette of muted tones, often consisting of grayscale or soft earth colors, simulating dyed wool threads. Ambient occlusion is finely tuned to emphasize recessed areas within the weave, enhancing the perceived depth and realism. The metallic channel remains minimal or zero, consistent with organic textile materials, ensuring accurate light absorption and scattering without artificial shine.
The texture’s porosity is evident through micro-variations in the surface, mimicking the tiny air pockets and natural irregularities present in handwoven tweed. This subtle roughness contributes to the fabric’s tactile quality and helps diffuse light realistically. Weathering effects are intentionally minimal to maintain a fresh, modern aesthetic, avoiding frays or worn edges. The seamless tile format allows this pattern to repeat flawlessly across large surfaces, making it ideal for wallpaper applications that demand continuous and consistent texture without visible seams or distortions.
Designed for high-end rendering engines, this texture is fully compatible with Blender, Unreal Engine, and Unity, supporting all standard PBR workflows. The 8K resolution ensures exceptional detail, allowing close-up views without loss of fidelity, critical for interior visualization and architectural projects. For practical use, it is advisable to adjust the UV scale to moderate values to prevent pattern distortion and maintain the fabric’s natural proportions. Additionally, fine-tuning the roughness map can help adapt the material’s reflectivity to different lighting environments, while blending slight height or parallax effects with normal maps can add further depth without compromising performance.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
