This seamless 3D texture captures the intricate details of spun yarn wool textile dyed with natural pigments, rendered in an ultra-high 8K resolution suitable for PBR workflows. The base material consists of tightly twisted wool fibers forming distinct strands, woven into a soft yet textured fabric substrate. The natural dyeing process creates subtle, uneven color variations in the BaseColor channel, reflecting organic pigment absorption and fiber irregularities. The wool nap surface exhibits a fine, tactile fuzziness with delicate fiber ends visible, enhancing the realism through the Normal and Height maps, which simulate the raised and recessed details of the fibrous surface.
The wool strands are arranged in a consistent woven pattern, offering a tactile geometry that balances softness with structure. This geometric form mimics traditional textile weaving, where individual yarns interlace to create a porous yet dense fabric. The Roughness map reveals a matte finish with slight variations, accurately portraying the light diffusion typical of untreated wool fibers, while the Metallic channel remains near zero, emphasizing the non-metallic, organic nature of the material. Ambient Occlusion enhances shadowed crevices between fibers, contributing depth and volume to the texture’s surface.
The texture’s composition reflects a natural wool fabric without synthetic binders or coatings, allowing the inherent fiber characteristics to define its tactile quality. The porosity of the wool is evident in the micro-variations of the surface, visible through displacement and parallax effects when used in 3D environments. This texture is optimized for real-time engines like Unreal Engine and Unity, as well as offline renderers in Blender, ensuring consistent results across platforms. The seamless design enables infinite tiling without visible edges, making it ideal for large textile surfaces or detailed garment simulations.
For practical application, it is recommended to slightly reduce the UV scale to emphasize fiber detail on close-up renders, and to fine-tune roughness to achieve the desired wool softness or subtle sheen. Combining the height map with normal and ambient occlusion channels can enhance depth perception, especially in dynamic lighting scenarios. This texture is well-suited for eco-conscious digital projects requiring authentic representation of natural wool textiles with spun yarn complexity and subtle natural dye effects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
