This seamless 3D texture showcases a highly detailed wool ribbed knit pattern, capturing the dense and natural composition of wool fibers at an 8K resolution. The material structure consists primarily of intertwined wool fibers forming a tightly knit ribbed geometry, creating alternating raised and recessed rows typical of ribbed knitwear. These fibers appear short and fluffy, with visible wool pile that adds surface complexity and softness. The base substrate is a natural wool fabric, where the individual fibers are densely packed to provide warmth and durability, while the ribbed formation enhances elasticity and texture depth. The color palette is a muted gray, reflecting undyed or lightly processed natural wool, with subtle tonal variations that emphasize the fiber detail and natural irregularities in the material.
From a PBR perspective, the BaseColor (Albedo) channel accurately represents the soft gray hues and subtle shading of the wool fibers without gloss or specular highlights, maintaining a matte, fibrous appearance. The Normal map encodes the ribbed knit geometry, emphasizing the raised rows and recessed channels of the knit pattern, as well as the fine surface irregularities from the wool fluff and pile. Roughness is high and varied, simulating the diffuse scattering of light across the dense wool fibers, where some areas appear softer and more diffused due to the short fluff while others have slightly tighter fiber bundles with a more compact finish. The Metallic channel is effectively zero, as wool is a non-metallic organic material. Ambient Occlusion enhances the depth perception between the knit ribs, emphasizing the shadows cast by the raised knit rows. The Height/Displacement map captures the subtle elevation differences between the ribbed bands and the fine fiber fluff, providing realistic depth for parallax or tessellation effects.
This texture is optimized for physically based rendering workflows and is fully compatible with Blender, Unreal Engine, and Unity, supporting advanced shading and lighting models. Its seamless nature allows for infinite tiling without visible edges, ideal for large surface coverage on digital garments or interior fabrics. The high 8K resolution ensures that close-up renders reveal intricate fiber details and natural variations in the knit, crucial for photorealistic visualizations and animations. When applying this texture, it is recommended to carefully adjust the UV scale to preserve the ribbed pattern’s natural proportions, avoiding distortion that could compromise the knit’s realism. Additionally, subtle fine-tuning of the roughness map can help balance the softness and tactile feel of the wool, while blending the normal and height maps can enhance surface detail without excessive geometry complexity.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
