Seamless 3d texture pbr 8k black wool cable knit chunky knit thick wool fibers free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k black wool cable knit chunky knit thick wool fibers

Texture Info

IDseamless-3d-texture-pbr-8k-black-wool-cable-knit-chunky-knit-thick-wool-fibers
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture represents a rich black wool fabric characterized by a complex cable knit pattern combined with chunky knit elements, showcasing thick wool fibers in high fidelity. The base material consists of natural wool fibers, densely interlocked to create a robust, tactile textile. The cable knit forms raised braided columns, twisting vertically and providing a structured relief, while the chunky knit sections fill the spaces with large, looped stitches. These interwoven fibers produce a varied surface geometry with pronounced depth and softness, typical of hand-crafted woolen garments. The black coloration is achieved through natural or synthetic dyes embedded deeply into the fibers, ensuring uniform coloration across the knit’s undulating surface.

From a compositional standpoint, the texture simulates the fibrous substrate of wool, where individual strands intertwine to form a coherent fabric matrix. The fibers’ thickness and natural crimp contribute to a slightly matte surface finish with subtle diffuse reflections. There are no metallic elements, so the metallic channel is set to zero, while roughness values vary to capture the interplay between the smoother braided cables and the fuzzier chunky knit loops. Ambient Occlusion maps emphasize the shadowing in recessed stitch crevices, enhancing the perception of depth. The height and normal maps accurately replicate the raised cables and looped textures, allowing for realistic displacement effects. This photorealistic texture is rendered in 8K resolution, providing exceptional detail and clarity for close-up views.

Designed for physically based rendering workflows, this texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring seamless integration into diverse 3D projects. The seamless nature allows for perfect tiling, making it ideal for applications such as digital fashion, textile visualization, or cozy interior elements like woolen throws and cushions. The PBR channels include a rich BaseColor (Albedo) capturing the black wool’s tonal nuances, a Normal map for fine fiber detail, a Roughness map for varying surface softness, and an Ambient Occlusion map to enhance shadow realism. Height maps support parallax or displacement techniques to accentuate the cable knit’s three-dimensional form.

For practical use, it is advisable to carefully adjust the UV scale to maintain the knit’s natural proportions, avoiding overly stretched or compressed patterns that could distort the cable structure. Additionally, fine-tuning the roughness map can help balance the matte wool appearance with subtle specular highlights typical of thick wool fibers. Blending the height and normal maps thoughtfully can enhance the tactile effect without introducing unnatural surface artifacts, especially in real-time engines. This texture offers a highly detailed, physically accurate representation of black wool cable knit fabric suitable for realistic material creation in high-end 3D visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.