Seamless 3d texture pbr 8k white wool spun yarn wool roving soft sheen free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k white wool spun yarn wool roving soft sheen

Texture Info

IDseamless-3d-texture-pbr-8k-white-wool-spun-yarn-wool-roving-soft-sheen
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture captures the intricate structure of white wool spun yarn intertwined with wool roving, rendered in an ultra-high 8K PBR resolution. The base material consists primarily of fine natural wool fibers, showcasing both tightly twisted yarn strands and the softer, loftier wool roving. The spun yarn forms a compact, cylindrical geometry with visible fiber twists creating subtle linear ridges, while the roving exhibits a loose, airy network of fluffy fibers that add depth and volume. Together, they produce a complex woven-substrate pattern that simulates the early stages of wool textile formation where fibers are prepared for spinning or felting.

The texture's composition emphasizes the natural porosity and softness characteristic of wool. The fibers’ microscopic scales and variable thicknesses contribute to the tactile roughness and diffuse light scattering, which are faithfully represented in the Normal and Roughness maps. The BaseColor (Albedo) channel maintains a predominantly pure white tone with faint off-white and cream undertones, mimicking the subtle pigmentation of undyed wool. The surface finish is a delicate soft sheen, created by the interplay of fiber geometry and light reflection, enhancing dimensionality without introducing metallic qualities. Hence, the Metallic map remains at zero, preserving the organic appearance. Ambient Occlusion subtly accentuates fiber overlaps and crevices, improving depth perception, while the Height/Displacement map captures slight elevation changes caused by the twisted yarn and fluffy roving textures.

This texture is optimized for physically-based rendering workflows, ideal for use in Blender, Unreal Engine, and Unity. The 8K resolution ensures exceptional detail and crispness, suitable for close-up renders and high-fidelity visualizations of wool textile production or digital fabric simulations. The seamless tiling capability allows for continuous surface application without visible borders, maintaining realism across large surfaces. For practical use, adjusting the UV scale can help balance detail density according to the model size, while fine-tuning the Roughness map can control the perceived softness and light diffusion of the wool surface. Additionally, blending the Height and Normal maps can enhance perceived fiber depth and tactile variation, improving realism especially under dynamic lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.