Seamless 3d texture pbr 8k brown wool knitted wool ribbed wool thick wool free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k brown wool knitted wool ribbed wool thick wool

Texture Info

IDseamless-3d-texture-pbr-8k-brown-wool-knitted-wool-ribbed-wool-thick-wool
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture showcases a richly detailed brown wool material characterized by a thick, ribbed knit pattern. The base material is composed of natural wool fibers intricately interwoven to form a dense, chunky rib structure, typical of heavy knitted garments. The substrate consists of tightly spun wool yarns with a slight fuzziness, lending a soft yet tactile surface. The ribbed knit pattern follows a vertical alignment of raised stitches alternating with recessed channels, creating a pronounced geometric form that adds depth and realism. The natural variability in fiber thickness and orientation contributes to subtle surface irregularities and a non-uniform porosity, enhancing the authentic woolen appearance.

From a material composition standpoint, the fibers are bound together without synthetic adhesives, relying on the interlocking loops of the knit to maintain structural integrity. The texture exhibits a matte surface finish with minimal sheen, consistent with untreated wool that has a slightly rough but cozy hand feel. The brown coloration is achieved through natural pigments within the wool fibers, presenting warm, earthy tones with gentle tonal variations that simulate dye absorption and fiber density differences. These color nuances are captured precisely in the BaseColor (Albedo) map, while the Normal map defines the ribbed geometry by accentuating the raised knit stitches against the recessed valleys. The Roughness channel reflects the soft, fibrous surface by maintaining high roughness values with subtle variation to simulate light diffusion across the wool fibers. Metallic values remain at zero, as wool is non-metallic, and the Ambient Occlusion map enhances the perception of depth within the knit pattern’s folds and crevices. The Height/Displacement map further emphasizes the volumetric thickness of the knit ribs, allowing for realistic parallax and displacement effects in supported render engines.

Rendered at an 8K resolution, this texture provides exceptional detail suitable for close-up visualizations and high-fidelity digital assets. Its seamless tiling capability ensures flawless repetition across large surfaces without visible seams, making it ideal for 3D applications in Blender, Unreal Engine, and Unity. The combination of high-resolution color, normal, and displacement data allows for accurate reproduction of the wool’s tactile qualities and geometric complexity, supporting physically based rendering workflows that demand realism and performance.

For practical use, it is advisable to carefully adjust the UV scale to match the intended garment size, as the ribbed pattern’s scale significantly affects the perceived thickness and knit density. Additionally, fine-tuning the Roughness map can help balance the softness and light scattering effects depending on lighting conditions and stylization preferences. When integrating this texture, blending Height or Parallax mapping with the Normal map can further enhance the three-dimensional feel of the ribs, especially in real-time engines where depth cues improve material authenticity without excessive geometry.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.