Seamless 3d texture pbr 8k cream wool combed wool soft wool fibers fuzzy surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k cream wool combed wool soft wool fibers fuzzy surface

Texture Info

IDseamless-3d-texture-pbr-8k-cream-wool-combed-wool-soft-wool-fibers-fuzzy-surface
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture represents cream-colored combed wool, meticulously crafted to capture the intricate structure of soft wool fibers arranged in a uniform, linear pattern. The base material is pure wool, composed of naturally crimped protein fibers that have been carefully combed to align the strands, reducing fuzziness while maintaining a plush, fuzzy surface. The texture's geometric form is defined by tightly packed, parallel fiber clusters that create a subtly undulating surface, mimicking the natural topography of combed wool fabric. This arrangement yields a consistent, woven-like appearance without visible seams, ideal for high-fidelity textile simulations.

At the microscopic level, the substrate consists of intertwined wool fibers bound by natural lanolin oils, which contribute to a slight sheen and softness. The fibers exhibit gentle porosity, allowing light diffusion that enhances the tactile feel. No synthetic binders or adhesives are present, preserving the organic quality of the material. The creamy coloration emerges from the intrinsic pigmentation of the wool, intensified through subtle diffuse scattering within the fiber network. The surface finish is matte with a faint fuzziness, achieved by fine, delicate fiber ends protruding slightly from the main fiber bundles, creating a soft visual fuzz effect.

In terms of PBR mapping, the BaseColor (Albedo) channel captures the warm cream tone with nuanced variation to reflect natural fiber color shifts. The Normal map defines the fine fiber ridges and subtle undulations of the combed wool surface, enhancing depth perception. Roughness values are moderately high, reflecting the soft, diffuse light scattering typical of wool, while the Metallic channel remains at zero, consistent with the non-metallic organic base. Ambient Occlusion intensifies shading in fiber overlaps and crevices, adding realism to the texture’s depth. The Height/Displacement map encodes the gentle elevation changes from fiber bundles and fuzz, enabling enhanced parallax effects in rendering.

This texture is rendered at 8K resolution, ensuring exceptional detail and clarity suitable for close-up views in high-end 3D applications. It is fully optimized for use in Blender, Unreal Engine, and Unity, allowing seamless integration into diverse projects requiring realistic wool materials. For practical application, it is recommended to adjust the UV scale to maintain fiber detail proportionality on larger surfaces and to fine-tune the roughness map to balance between softness and light reflection depending on lighting conditions. Additionally, blending the Height/Displacement with Normal maps can enhance surface depth without excessive geometry subdivision, optimizing performance while preserving visual fidelity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.