This seamless 3D texture represents lambswool, characterized by its soft, thick wool fibers and distinct wool fuzz that create a tactile, natural surface. The material is composed primarily of densely packed, fine sheep fibers that form a plush substrate with a subtle interlocking pattern typical of woven or knitted wool textiles. The fibers are intricately intertwined, producing a rich, voluminous form with varying fiber thickness and orientation, which contributes to the overall depth and realism of the surface. The fuzziness is captured through minute fiber ends protruding from the main body of the wool, imparting a soft halo effect that enhances the texture's visual complexity.
From a material composition standpoint, the base is a natural protein fiber substrate derived from lambswool, without the addition of synthetic binders or adhesives, preserving the organic quality of the surface. The texture exhibits moderate porosity, allowing light to subtly scatter within the fiber network, which is essential in replicating the soft diffusion characteristic of real wool. The surface finish is matte and slightly fuzzy, lacking any metallic or polished qualities, which is accurately reflected in the PBR texture channels. The color palette is dominated by warm, creamy off-whites and gentle beige tones, with subtle shading variations that emphasize fiber density and fuzz distribution.
In terms of PBR mapping, the high-resolution 8K BaseColor (Albedo) channel captures the natural coloration and subtle hue variations of the wool fibers without any specular highlights. The Normal map expertly defines the intricate fiber structure and fuzz, enhancing the 3D perception of fine fiber detail and the soft undulations of the wool surface. The Roughness map is tuned to a high value, reflecting the diffuse, non-reflective nature of wool, while the Metallic channel is set to zero, consistent with the organic, non-metallic material. Ambient Occlusion adds depth to the fiber intersections and crevices, intensifying the texture’s realism. Height and Displacement maps provide additional geometric relief, allowing for enhanced parallax effects and subtle surface deformation when rendered.
This texture is fully optimized for use in Blender, Unreal Engine, and Unity, supporting seamless tiling to ensure smooth application across complex 3D models without visible seams or repetition artifacts. For practical usage, adjusting the UV scale is recommended to maintain fiber detail fidelity on larger surfaces, while fine-tuning the roughness channel can help adapt the wool’s soft appearance to different lighting environments. Additionally, blending height or parallax maps with normal maps can enhance the tactile impression of wool fuzz in close-up renders, delivering a more immersive, photorealistic result in digital fashion, textile visualization, or interior design projects.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
