Seamless 3d texture pbr 8k angora wool soft wool fluffy wool natural wool fibers free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k angora wool soft wool fluffy wool natural wool fibers

Texture Info

IDseamless-3d-texture-pbr-8k-angora-wool-soft-wool-fluffy-wool-natural-wool-fibers
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture represents angora wool, characterized by its soft, fluffy fibers and natural woolen form. The material base consists of densely interwoven fine wool fibers, creating a plush and airy substrate with a tactile depth that mimics real angora fleece. These fibers are naturally crimped and layered, producing a volumetric, fibrous surface with subtle irregularities and slight fuzziness that enhance realism. The geometric form is essentially a woven textile pattern, but with a loose, cloudlike arrangement rather than a rigid grid, capturing the organic complexity of natural wool fibers. The texture’s porosity and minute gaps between fibers allow for soft light diffusion, while the surface finish is matte with a gentle, soft sheen typical of untreated wool, reflecting its unpolished, natural state.

From a compositional perspective, the texture simulates a substrate made of fine, hollow angora fibers bound loosely by natural keratin proteins, without synthetic adhesives or coatings, preserving the authentic tactile characteristics. The fiber aggregates vary subtly in thickness and orientation, contributing to the fluffy volume and slight shadowing effects. Coloration is derived from the natural cream and off-white tones of angora wool, with delicate tonal variations that replicate pigmentation irregularities and fiber translucency. This intricate detail is captured in the BaseColor (Albedo) map, providing a warm, natural hue with subtle highlights and shadows. The Normal map emphasizes the fine fiber contours and gentle undulations of the wool surface, enhancing the perception of depth and softness.

The Roughness map is calibrated to replicate the diffuse, non-glossy quality of wool fibers, exhibiting moderate roughness values that prevent specular highlights from appearing harsh or artificial. The Metallic channel remains at zero, consistent with this non-metallic organic material. Ambient Occlusion accentuates the tiny crevices and overlaps within the fiber network, adding depth to shadowed areas and reinforcing the volumetric feel. The Height/Displacement map captures the slight elevation changes created by the layered fibers, enabling subtle parallax effects and enhancing the tactile realism when used in 3D environments.

Rendered at an ultra-high 8K resolution, this texture provides exceptional detail suitable for close-up views in professional 3D applications such as Blender, Unreal Engine, and Unity. Its seamless tiling feature allows for continuous, uninterrupted surface coverage on complex models, ideal for digital fabric simulations and realistic textile visualizations. For optimal results, it is recommended to adjust the UV scale to match the scale of the intended model realistically and to fine-tune the roughness values to balance softness and light interaction. Additionally, subtle blending between the Height and Normal maps can enhance surface detail without compromising performance or visual fidelity, especially in real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.