Seamless 3d texture pbr 8k black wool wool felt looped wool wool pile wool fuzz free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k black wool wool felt looped wool wool pile wool fuzz

Texture Info

IDseamless-3d-texture-pbr-8k-black-wool-wool-felt-looped-wool-wool-pile-wool-fuzz
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture represents a richly detailed black wool material, specifically crafted to mimic wool felt with looped wool structures interspersed with wool pile and fine wool fuzz. The base material is dense, non-woven wool fibers that have been felted together, creating a compact substrate characterized by tightly matted loops and softly protruding fuzz. This felted wool substrate exhibits a natural matte finish, with subtle irregularities in fiber density and thickness that lend it depth and tactile realism. The black coloration is achieved through deep pigment saturation within the wool fibers, resulting in a consistent yet organically variegated dark base color that enhances the felt’s natural texture and depth.

Geometrically, the texture features a complex pattern of looped wool fibers forming an undulating, uneven surface. These loops vary in size and direction, creating a randomized yet cohesive structure that breaks up light and shadow in a natural, non-repetitive way. The wool pile and fuzz elements add a fine, soft overlay that introduces microscale surface roughness and a slight halo effect around the loops. This combination produces a dense, three-dimensional fabric surface with a tactile quality that suggests softness and warmth. The texture’s porosity is low, typical of felted wool, with closely packed fibers minimizing open spaces, which affects how light scatters and is absorbed across the material’s surface.

In terms of Physically Based Rendering (PBR) channels, the BaseColor (Albedo) map captures the rich black wool pigment with subtle tonal variations reflecting natural fiber density and pigmentation. The Normal map encodes the intricate fiber loops, pile, and fuzz elevations, ensuring fine surface detail and depth perception even at close range. The Roughness map reflects the soft, matte character of felted wool, showing moderate roughness values that vary slightly to simulate fibers’ natural light diffusion. The Metallic channel remains at zero, as wool is a non-metallic organic material. Ambient Occlusion enhances the perception of depth within the fiber clusters and loop intersections. The Height/Displacement map provides additional geometry detail for parallax and displacement effects, emphasizing the wool’s looped and fuzzy topology for realistic shadowing and light interaction.

Rendered in 8K resolution, this texture is optimized for high-fidelity visualization, suitable for use in Blender, Unreal Engine, and Unity. Its seamless tiling capability ensures flawless repetition across large surfaces, ideal for digital textile visualization, interior design renderings, and realistic character clothing. For practical use, adjusting the UV scale is recommended to maintain the natural scale of the wool loops relative to the model size. Additionally, fine-tuning the roughness map can help simulate different felt finishes—from softer, fuzzier wool to more compressed, matte felt. Combining height and normal maps with subtle parallax occlusion enhances the tactile realism of the looped wool surface in real-time engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.