Seamless 3d texture pbr 8k spun yarn wool yarn twisted wool wool strands soft sheen free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k spun yarn wool yarn twisted wool wool strands soft sheen

Texture Info

IDseamless-3d-texture-pbr-8k-spun-yarn-wool-yarn-twisted-wool-wool-strands-soft-sheen
CategoryWool
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture represents spun yarn crafted from fine wool fibers, meticulously twisted into dense wool strands that form a continuous, uniform pattern suitable for high-fidelity digital applications. The base material consists of natural wool, with its characteristic fiber bundles tightly interlaced to create the visually complex and tactile surface of twisted yarn. The texture reveals subtle variations in fiber thickness and the gentle undulation of the strands, capturing the inherent softness and pliability of wool. The overall geometric form mimics the helical twisting typical of spun yarn, producing an organic, woven-like pattern that repeats flawlessly in all directions, ideal for wrapping around 3D models without visible seams or distortions.

On a microscopic level, the wool fibers exhibit a slightly porous and fibrous substrate, reflecting the natural scaly cuticle of wool that scatters light softly. This contributes to the texture’s distinctive soft sheen finish, achieved by carefully balancing the surface roughness to allow gentle specular highlights without overwhelming glossiness. The BaseColor (Albedo) channel captures the warm, muted tones typical of natural wool, ranging from off-white to soft beige, with subtle tonal shifts that emphasize the depth and density of the strands. The Normal map enhances the fine details of the twisted fibers and the small irregularities along the yarn surface, reinforcing the 3D structure and tactile feel. Roughness values are tuned to reflect the semi-matte nature of wool, while the Metallic channel remains near zero, since the material is purely organic and non-metallic. Ambient Occlusion adds realistic shadowing in the crevices between yarn strands, and the Height/Displacement map provides additional dimensionality, accentuating the raised contours of the twisted fibers.

Rendered at an ultra-high resolution of 8K, this PBR texture ensures exceptional clarity and detail, suitable for use in physically based rendering workflows across Blender, Unreal Engine, and Unity. The high resolution allows for close-up inspection without loss of detail, making it ideal for digital textile visualization, virtual fashion prototyping, and realistic asset creation in architectural or product visualizations. The seamless tiling capability ensures that the texture can be applied over large surfaces without visible repetition, preserving the natural appearance of wool yarn.

For practical application, it is recommended to carefully adjust the UV scale to balance between visible fiber detail and overall yarn pattern size, depending on the model’s scale. Additionally, fine-tuning the roughness map can help simulate variations in wool finish, from freshly spun yarn with a soft sheen to more matte, worn fibers. Blending height or parallax maps with the normal map can further enhance the perception of depth and surface irregularities, improving realism in close-up renders or interactive environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.