Matte Basalt Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Matte Basalt Texture Seamless

Texture Info

IDmatte-basalt-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The Matte Basalt Texture Seamless high resolution up to 8k is a meticulously crafted AI-generated stone texture designed to bring authentic basalt material qualities into your 3D projects. Basalt, a fine-grained volcanic rock, forms the natural base substrate here, characterized by its dense, microcrystalline structure and subtle porosity that captures light diffusely. This texture reflects those geological traits through a matte, slightly weathered surface finish with minimal gloss, typical of natural basalt exposed to environmental elements. The composition appears uniform yet richly detailed, with tiny mineral grains and occasional microfractures subtly embedded within the pattern, lending a believable sense of depth and complexity. In PBR workflows, this material translates into a BaseColor/Albedo map featuring muted dark gray tones with fine variations, a Normal map emphasizing the subtle undulations and grain orientation, and a Roughness map that maintains a balanced matte finish without unwanted shine. The Metallic channel remains neutral, reflecting basalt’s non-metallic nature, while Ambient Occlusion and Height maps enhance shadowing and surface relief, respectively, providing additional realism to the stone’s tactile qualities.

This tileable matte basalt texture seamless high resolution up to 8k ensures flawless repetition across expansive surfaces, preserving consistent detail and natural variation essential for large-scale architectural visualization, game environments, interior staging, and product mockups. The ultra-high resolution allows close inspection and crisp rendering in advanced engines like Blender, Unreal Engine, and Unity with minimal setup effort, supporting workflows that demand precision and realism. The texture files come in versatile formats such as PNG and WEBP, optimized for seamless integration into diverse pipelines. Its robust AI generation workflow balances detail clarity with controlled noise, avoiding artificial uniformity while maintaining a natural, grounded appearance that reacts convincingly to lighting scenarios.

When applying this texture, consider adjusting the roughness and normal intensity maps to fine-tune how the basalt surface interacts with your scene’s lighting rig, especially under varying illumination angles. Scaling the UVs appropriately ensures the seamless pattern aligns with your model’s proportions, preventing visible tiling artifacts. This approach helps maintain the natural feel of the stone while enhancing depth and material authenticity. The Matte Basalt Texture Seamless high resolution up to 8k is an effective resource for artists seeking a realistic, high-quality stone texture that accelerates stone material workflows and enhances visual fidelity across multiple digital platforms.

The AI-generated matte basalt texture seamless high resolution up to 8k offers a realistic stone texture with a detailed 3D preview, ensuring a seamless matte basalt texture seamless high resolution up to 8k quality for advanced PBR applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.