CC Seamless Stone PBR Textures free download

. Formats: PNG . Free for personal & commercial use.

Preview — CC Seamless Stone PBR Textures

IDcc-seamless-stone-pbr-textures
Stone
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

Our CC Seamless Stone PBR Textures offer an extensive range of high-resolution materials designed to replicate the intricate composition and natural beauty of stone surfaces. Each texture is meticulously crafted to reflect the complex interplay of mineral substrates including quartz feldspar and mica bound together by natural cements such as silicates or carbonates. The materials showcase varied aggregates and grain orientations capturing porosity and weathering effects that occur over time from subtle erosion to rugged vintage finishes. Surface treatments range from polished and honed stones to brushed or oxidized surfaces with colorants derived from natural pigments and oxide layers that create authentic hues and depth. These characteristics are precisely conveyed through PBR channels: the BaseColor/Albedo delivers true-to-life color and subtle pigment variations; Normal maps simulate fine surface detail and grain texture; Roughness defines the tactile finish from smooth polished to rough weathered rock; Metallic is typically low or absent reflecting the non-metallic nature of stone; Ambient Occlusion enhances depth in crevices and cracks; and Height/Displacement maps provide realistic surface relief for enhanced dimensionality.

Optimized at resolutions up to 8K these seamless stone materials ensure exceptional detail and clarity making them ideal for digital design projects in gaming architectural visualization and other creative applications. Their seamless nature allows for flawless tiling on large surfaces such as walls rock faces and ground planes without visible repetition preserving realism in immersive environments. Compatible with major engines and software like Blender Unreal Engine and Unity these textures integrate smoothly into your workflow facilitating high-quality texturing that elevates your project’s visual fidelity. Whether designing natural stone walls vintage rock surfaces or intricate ground textures these materials provide the foundation for highly realistic and visually compelling surfaces.

For practical application consider adjusting the UV scale to match the real-world dimensions of the stone pattern you wish to replicate ensuring textures do not appear stretched or overly repetitive. Fine-tuning the roughness map can also significantly impact the perceived finish allowing you to shift between matte weathered stone surfaces and polished reflective finishes depending on the design intent. By leveraging these stone PBR textures you gain access to a versatile and richly detailed library that enhances your digital designs with authentic natural stone finishes supporting both creative expression and technical precision across a variety of visual projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.