Cracked Stone Wall PBR Texture With Layered gray Rock Surfaces

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Stone Wall With Layered gray Rock Surfaces seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-cracked-stone-wall-texture-with-layered-rock
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-quality seamless PBR texture depicts a cracked stone wall composed of thin, layered rock slabs in varied shades of grey and soft beige. The stones have sharp fragmented edges and distinct fissures, with deep crevices filled with dusty soil or dark sediment, creating a natural fractured stone pattern. The surface is rough and matte, showing weathering and erosion details such as small chips and subtle surface noise. Fine cracks and veins run irregularly across each slab, providing additional detail to the fractured rock appearance. The texture is tileable and designed for physically based rendering workflows, making it compatible with popular 3D software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This texture fits perfectly in scenes involving aged stone walls, rocky cliff faces, dungeon interiors, or rugged architectural surfaces. Its neutral color palette and realistic broken stone look make it versatile for natural or fantasy environments, enhancing realism or stylistic visual storytelling in environment design, VFX, games, or architectural visualization. The fractured stone pattern offers a rich, tactile feel suitable for close-up renders or large landscape surfaces.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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