Rounded Boulder Stone Ground PBR Texture with Warm Earth Tones

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Rounded Boulder Stone Ground with Warm Earth Tones seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-rounded-boulder-stone-ground-texture
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This highly detailed seamless PBR texture showcases a natural arrangement of medium to large rounded boulders tightly fitted together, forming a solid rocky ground surface. Each stone displays realistic erosion patterns, with smooth yet rugged surfaces marked by subtle cracks and worn edges, evoking weathered river or mountain boulders. The surface finish appears slightly rough and matte with soft highlights that suggest a dry, sunlit environment. The color palette integrates warm earth tones of brown, beige, and gray, with nuanced variations giving each stone a unique, organic look. Tiny gaps between the stones reveal dark soil or shadowed crevices, enhancing depth and realism. This tileable texture is ideal for 3D artists working in Blender, Unreal Engine, Unity, or Cinema 4D, and can be applied to outdoor terrains, rocky pathways, riverbeds, or mountainous environments in games, VFX, architectural visualizations, and environment design. Its natural pattern and warm color scheme blend seamlessly for use in both realistic and stylized scenes requiring rugged, weathered rock ground surfaces. With PBR-ready maps, it supports physically accurate lighting and reflections, ensuring immersive results in realtime and offline renders.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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