Weathered Stone Wall PBR Texture with Earthy Tones and Varied Brick Pattern

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Weathered Stone Wall with Earthy Tones and Varied Brick Pattern seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-weathered-stone-wall-texture-for-3d-14
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture captures the authentic look of a weathered stone wall carefully constructed from irregularly shaped bricks varying in size and shape. The stones exhibit earthy shades ranging from warm browns, muted tans to soft grays with subtle color gradients and natural weathering effects including surface cracks, chips, and uneven erosion patterns. Noticeable lighter spots and discolorations add depth, enhancing the material's realism. The mortar lines between stones are rough and worn, emphasizing the aged character of the wall. The texture's surface finish is matte and slightly gritty with rough edges that contribute a tactile ruggedness. This tileable texture is ideal for 3D artists working on environment design, game levels, and architectural visualizations where natural stone walls or exteriors are required. It integrates smoothly into software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, offering a high-quality PBR foundation that accurately responds to light for realism. Perfect for historical settings, medieval dungeons, rustic buildings, or outdoor cliffside structures, this material enhances scenes needing a convincingly worn masonry look while maintaining seamless repetition for expansive use.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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