Texture Info
| ID | stone-seamless-pbr-weathered-stone-wall-texture-for-3d-34 |
| Category | Stone |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
- Not verified
- Source
-
Not verified
- Original asset ID
- Not verified
- Original license
- Not verified
- Import method
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- Review status
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- Review date
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This seamless PBR texture captures a weathered stone wall constructed from irregularly shaped and sized blocks with a natural, hand-laid appearance. The stones exhibit a rough, uneven surface with visible cracks, chips, and subtle erosion marks, reflecting years of exposure to the elements. The color palette features warm beige, sandy browns, and soft earthy reds with occasional grey highlights, adding a lifelike natural variation across the stone faces. Between the stones, detailed cement or mortar fills the gaps with granular textures and small debris, enhancing realism. The surface finish is matte and slightly dusty, implying an aged and dry stone facade, ideal for environments requiring realistic wear without visible moss or lichen. This texture is fully tileable and PBR-ready, allowing seamless application without visible repetition or seams, suitable for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D software. Ideal for recreating medieval walls, rustic buildings, historic castles, dungeon interiors, or fantasy environments with a grounded, naturalistic stone aesthetic. Its fine detail and authentic coloration make it a perfect fit for architectural visualizations, game asset creation, environment design, and high-quality VFX scenes.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.