This seamless 3D texture features high-resolution PBR detail at an impressive 8K resolution, perfectly capturing the intricate circular bumps on a matte black injection molded thermoplastic plate. The base substrate is a durable thermoplastic polymer, chosen for its excellent balance of flexibility and strength, making it ideal for indoor tactile plates that demand wear resistance and long-lasting performance. Injection molding technology ensures precise, repeatable patterns with uniform porosity and minimal defects, while the matte black colorant is integrated into the polymer matrix, providing a consistent BaseColor/Albedo channel with deep, non-reflective tones that effectively reduce glare and fingerprint visibility.
The PBR channels meticulously represent the physical and optical properties of this texture: the Normal map accentuates the raised circular bumps, delivering realistic depth and tactile feedback under dynamic lighting. The Roughness map is calibrated to reflect the matte finish, giving the surface a soft, diffuse appearance that avoids unwanted specular highlights. The Metallic channel remains near zero throughout, as the thermoplastic base is non-metallic, while Ambient Occlusion enhances shadowing around the bumps, adding subtle contrast and depth. The Height/Displacement map faithfully reproduces the micro-elevations of the bumps, ideal for parallax or displacement effects in Blender, Unreal Engine, or Unity projects, enhancing realism at close inspection.
Manufactured using an injection molding process, this thermoplastic plate texture combines polymer binders with engineered additives to optimize wear resistance and surface durability, ensuring it withstands frequent foot traffic in public indoor spaces. The smooth, matte black finish is achieved through finely tuned pigment dispersion and surface treatment, maintaining visual clarity with reduced reflections. This tactile surface not only supports ergonomic design principles by enhancing slip resistance through its circular bump pattern but also improves safety by providing clear tactile feedback to users.
For optimal application, it is recommended to carefully adjust the UV scale to maintain the natural size of the circular bumps relative to the object’s dimensions, and to fine-tune the roughness values slightly higher if a softer, less reflective appearance is desired. This seamless, high-quality 3D texture is fully Unreal, Blender, and Unity ready, making it an excellent choice for realistic architectural visualizations, product renders, and interactive environments that require detailed, wear-resistant thermoplastic surfaces with tactile functionality.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
