This seamless 3D texture PBR 8K tactile plate showcases a meticulously crafted pattern of raised circles on a matte finish aluminum sheet, delivering both aesthetic appeal and functional reliability. The base substrate is high-grade aluminum, chosen for its exceptional combination of lightweight properties and robust durability, making it well-suited for outdoor applications exposed to varying weather conditions. The aluminum sheet features a finely brushed matte finish that minimizes glare, enhancing the visibility and tactile response of the raised circles which serve as essential safety and guidance indicators in public environments. This industrial-style design effectively balances visual appeal with practical performance, offering a wear resistant surface that withstands the demands of high traffic areas such as sidewalks, station platforms, and other public spaces requiring dependable tactile paving solutions.
From a materials and composition perspective, the texture integrates a seamless arrangement of raised circular elements formed through precise metalworking techniques on the aluminum sheet, with no visible seams or interruptions in the pattern. The surface’s porosity is minimal, ensuring excellent weather resistance and long-term maintenance of structural integrity. The matte finish is achieved via a micro-oxidation process combined with subtle pigment layering, which together contribute to the refined, non-reflective appearance. Within the PBR workflow, the BaseColor/Albedo channel captures the subtle variations in the aluminum’s natural silver-gray tone, enhanced by the matte pigment overlay. The Normal map defines the tactile geometry of the raised circles, creating realistic depth and shadows, while the Roughness map controls the surface’s diffuse reflection, emphasizing the low-gloss matte texture. The Metallic channel confirms the aluminum’s high metal content, giving the material its characteristic reflective quality without excessive shine. Ambient Occlusion enhances the subtle shadowing around the raised circles, and the Height/Displacement channel adds convincing depth for advanced rendering techniques.
This texture is provided at an ultra-high 8K resolution, ensuring exceptional detail and clarity even on close examination, ideal for professional 3D modeling and visualization workflows. It comes fully optimized and unreal blender ready, compatible with popular engines such as Unreal Engine and Unity, allowing seamless integration into architectural visualizations, game environments, or simulation projects requiring realistic tactile paving surfaces. For best results, it’s recommended to fine-tune the roughness map to adjust surface reflectivity according to ambient lighting conditions, and to carefully scale the UV coordinates to maintain the proportional accuracy of the raised circles relative to real-world tactile plates, enhancing both visual fidelity and functional realism.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
