Seamless 3d texture pbr 8k tactile plate with diamond plate pattern and brushed metal finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate with diamond plate pattern and brushed metal finish

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-with-diamond-plate-pattern-and-brushed-metal-finish
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a photorealistic diamond plate pattern meticulously crafted from industrial metal, showcasing a brushed metal finish that highlights the material’s inherent durability and tactile qualities. The base substrate is a robust metal alloy commonly used in heavy-duty industrial environments, providing excellent resistance to wear, corrosion, and mechanical stress. The surface presents a consistent arrangement of raised diamond-shaped discs with subtle grit and micro-roughness, enhancing anti slip properties essential for safety applications. The brushed finish is achieved through fine linear abrasion that imparts a directional grain, reducing reflectivity while emphasizing the metal’s metallic sheen and natural color variations. This combination of material composition and surface treatment results in a visually rich texture capturing realistic weathering effects and slight surface imperfections typical of well-maintained industrial plates.

In terms of physically based rendering (PBR) workflow, this 8K resolution texture delivers exceptional detail across all relevant channels. The BaseColor/Albedo map reflects the brushed metal’s muted silver-gray hues with faint oxide layers and subtle discolorations from natural aging. The Normal map accurately conveys the raised diamond pattern and fine surface abrasions, creating convincing depth and tactile feedback under dynamic lighting. Roughness values are carefully balanced to represent the semi-matte brushed finish—low enough to reveal metal highlights but high enough to diffuse reflections and simulate surface grit. The Metallic channel is set to emphasize the texture’s metal base, while Ambient Occlusion enhances shadowing around the diamond plate’s edges for greater realism. Finally, the Height/Displacement map offers precise elevation data, enabling detailed parallax and displacement effects when applied in modern rendering engines.

Designed for seamless tiling without visible repetitions, this texture is optimized for use in Blender, Unreal Engine, and Unity, supporting high-quality industrial and commercial visualizations. Its 8K resolution ensures sharp, crisp details even on large surfaces, making it ideal for tactile paving, walkway plates, and floor safety applications in environments with heavy foot or vehicle traffic. For practical implementation, it is recommended to carefully adjust the UV scale to maintain the correct size of the diamond pattern relative to the scene’s scale, and to fine-tune the roughness channel to match specific lighting conditions, enhancing the authenticity of the brushed metal surface under varied environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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