Seamless 3d texture pbr 8k tactile plate with tactile bumps on yellow safety metal surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate with tactile bumps on yellow safety metal surface

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-with-tactile-bumps-on-yellow-safety-metal-surface
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a high-resolution 8K PBR tactile plate crafted from durable metal, finished in a vivid safety yellow pigment designed for optimal visibility in public environments. The base substrate is a robust metal alloy, chosen for its weather resistance and structural integrity, coated with a matte finish that subtly reveals fine surface grit and realistic industrial wear. The yellow tactile color is achieved through a high-quality oxide layer pigment that enhances contrast while maintaining compliance with accessibility standards for tactile warning surfaces. The plate’s surface features evenly spaced raised tactile bumps, engineered to provide reliable slip resistance and effective guidance for pedestrians and wheelchair users alike.

From a materials perspective, the texture’s PBR channels are meticulously calibrated to reflect its physical properties. The BaseColor/Albedo channel showcases the bright safety yellow with slight discolorations from subtle surface wear. The Normal map captures the precise geometry of the tactile bumps and the fine grit on the metal surface, creating realistic depth and tactile feedback. Roughness values are tuned to a matte finish, balancing slight reflectivity with a non-slip texture, while the Metallic map confirms the plate’s inherently metallic nature. Ambient Occlusion enhances the perception of shadowing around the bumps, and the Height/Displacement channel offers accurate relief for advanced parallax or displacement effects in 3D rendering. This texture is fully optimized and Unreal, Blender, and Unity ready, ensuring seamless integration into various commercial and urban infrastructure projects.

For practical use, it’s recommended to adjust the UV scale carefully to maintain the tactile bump proportions relative to real-world applications, ensuring the pattern’s effectiveness in simulations or visualizations. Additionally, fine-tuning the roughness channel can help achieve the desired balance between slip resistance and subtle surface reflections, which is crucial for realistic rendering in transit stations, sidewalks, and other public spaces. This seamless 3D PBR yellow safety tactile bump texture stands out as a versatile, high-fidelity material perfect for enhancing public safety and accessibility through detailed, photorealistic metal surface representation.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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