Seamless 3d texture pbr 8k tactile plate with raised circles on matte metal sheet free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate with raised circles on matte metal sheet

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-with-raised-circles-on-matte-metal-sheet
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture showcases a high-resolution 8K tactile plate composed of matte metal with uniformly raised circular patterns. The base material is a steel-gray metal sheet characterized by a subtle industrial wear appearance, featuring fine surface grit and slight oxidation that simulate realistic aging and weathering effects. The metal substrate’s grain orientation is subtly indicated through faint linear brushing beneath the raised circles, enhancing the natural roughness and tactile quality. This texture’s surface finish is matte, effectively minimizing glare while preserving the nuanced interplay between light and shadow on the metal’s micro-roughness. Pigments and oxide layers contribute to the distinctive steel gray coloration, providing a balanced metallic reflectance that suits industrial and commercial environments requiring durable, anti-skid surfaces.

In the PBR workflow, the BaseColor (Albedo) channel captures the muted steel tones and subtle discoloration from oxidation, while the Normal map defines the precise geometry of the raised circles and fine surface imperfections, adding depth and realistic tactile feedback. The Roughness map is calibrated to emphasize the matte finish, balancing grip-enhancing micro-roughness with the smoother metal plate areas to simulate anti-skid properties effectively. The Metallic channel highlights the metal’s inherent reflectivity, and the Ambient Occlusion map accentuates shadowed crevices around the raised circles to enhance depth perception. The Height (Displacement) map provides additional surface relief for realistic parallax effects in modern render engines. This texture is meticulously designed to ensure seamless tiling without visible borders, maintaining a continuous and natural appearance on large floor plates or tactile paving installations.

Optimized and Unreal, Blender, and Unity ready, this texture is ideal for 3D visualization tasks where industrial authenticity and functional surface detail are critical. It is perfectly suited for modeling anti-skid floor plates, safety paving, or any infrastructure requiring enhanced slip resistance with tactile feedback. For best results during implementation, adjust the UV scale to match real-world dimensions accurately and fine-tune the roughness parameter to balance reflectivity and grip based on environmental lighting conditions. This approach ensures that the matte metal raised circle texture not only looks visually convincing but also performs realistically in interactive and architectural visualizations.

The 3d texture features an anti skid surface with highly detailed PBR appearance rendered in 8k resolution, making it fully compatible and unreal blender ready for seamless integration.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.