Seamless 3d texture pbr 8k tactile plate hexagonal bumps on stainless steel sheet free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate hexagonal bumps on stainless steel sheet

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-hexagonal-bumps-on-stainless-steel-sheet
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a high-resolution 8K PBR tactile plate design, showcasing hexagonal bumps meticulously arranged on a stainless steel sheet. The base material is premium stainless steel, known for its corrosion resistance and exceptional durability, making it perfectly suited for demanding industrial environments. The surface is characterized by visible abrasion marks and subtle wear patterns that add realism and convey heavy-duty usage without compromising functionality. These abrasion marks create a nuanced roughness and visual complexity, enhancing the tactile feedback and anti skid properties essential for safety applications. The texture’s surface finish simulates a brushed stainless steel look, where fine grain orientation and slight oxidation effects contribute to a natural metallic sheen and realistic light interaction across the PBR channels.

Within the Physically Based Rendering workflow, this texture’s BaseColor channel captures the cool, slightly desaturated silver-gray tones of stainless steel, interspersed with darker abrasion streaks and subtle discoloration from wear. The Normal and Height maps define the pronounced hexagonal bumps and the fine surface irregularities, enabling detailed parallax and displacement effects that amplify depth perception. Roughness values vary to replicate the contrast between smooth steel and textured bumps, while the Metallic channel remains high to reflect the intrinsic metal properties. Ambient Occlusion enhances shadowing around the hexagonal geometry, reinforcing the pattern’s three-dimensional appearance. This comprehensive channel setup ensures compatibility and photorealistic results in Blender, Unreal Engine, and Unity, streamlining integration into any project requiring industrial-grade, wear-resistant surfaces.

Primarily designed for applications demanding durable and anti skid surfaces, this texture excels in environments where grip and safety are paramount. Its hexagonal bumps increase traction, while the abrasion marks visually indicate long-term use, offering both functional and aesthetic benefits. When applying this texture, adjusting the UV scale can optimize the bump pattern size relative to the model, and fine-tuning roughness can control the reflectivity to match specific lighting conditions. This approach helps achieve a convincing balance between wear realism and material performance, ensuring the tactile plate maintains its protective qualities under heavy foot or equipment traffic.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.