Seamless 3d texture pbr 8k tactile plate raised hexagons on matte black composite plate free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate raised hexagons on matte black composite plate

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-raised-hexagons-on-matte-black-composite-plate
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture is crafted as a high-fidelity PBR material at an impressive 8K resolution, designed specifically for tactile plates featuring raised hexagons set upon a matte black composite plate. The base substrate of this texture mimics a sophisticated composite blend, combining polymer resins with fine mineral aggregates to achieve an optimal balance of rigidity and flexibility. This composition ensures durability and wear resistance, making it highly suitable for indoor applications where frequent foot traffic demands heavy-duty performance. The matte black finish is achieved through carefully applied pigment layers and oxide coatings, which not only enhance the aesthetic depth but also reduce surface glare, contributing to a subtle yet striking visual effect that remains consistent under various lighting conditions.

Within the PBR channels, the BaseColor/Albedo map conveys the rich matte black tone with nuanced variations reflecting the pigment dispersion and composite layering. The Normal map accurately captures the raised hexagonal pattern, providing precise tactile feedback and enhancing slip resistance by defining the micro-elevations of the surface. The Roughness channel reflects the plate’s slightly textured matte finish, balanced to prevent excessive shininess while maintaining realistic light diffusion. The Metallic channel remains minimal, as the composite primarily contains non-metallic elements, while the Ambient Occlusion map accentuates subtle shadows around the hexagons to emphasize depth and structure. Height and Displacement maps enable realistic parallax effects, further enhancing the perception of the raised geometry in 3D environments.

This texture is fully optimized and Unreal Engine, Blender, and Unity ready, allowing seamless integration into various 3D projects requiring high-detail tactile surfaces. The composite plate’s engineered micro-structure supports ergonomic use, providing slip resistance and tactile feedback essential for safety in public spaces such as transit stations, commercial buildings, and accessibility ramps. For practical application, adjusting the UV scale to maintain the hexagon pattern’s proportionality is recommended, along with fine-tuning the roughness values to match specific lighting scenarios and surface wear expectations. This ensures that the texture maintains its wear-resistant characteristics and functional design integrity across diverse indoor environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.