This seamless 3D texture PBR in 8K resolution showcases a tactile metal plate distinguished by linear ridges set against an oxidized surface. The base material is a heavy-duty metal substrate, naturally prone to oxidation, which forms a durable oxide layer that imparts a weathered, matte finish with subtle variations in tone and patina. This oxidized surface not only enhances the metal’s corrosion resistance but also contributes to an authentic, natural appearance ideal for industrial and outdoor applications. The composition includes carefully oriented linear ridges that provide enhanced tactile feedback and slip resistance, crucial for safety paving in public or high-traffic environments. The texture’s porosity and surface roughness are evident, reflecting realistic wear and environmental impact such as abrasion and exposure to harsh weather, while maintaining structural integrity and visual appeal over time.
The PBR channels are meticulously crafted to replicate the material’s physical properties. The BaseColor/Albedo map captures the nuanced color shifts and oxide pigments, blending deep grays with muted bronzes and subtle rust hues. The Normal map defines the sharp, linear ridges and the uneven oxidized metal surface, giving pronounced depth and realism to the geometry. Roughness maps highlight the contrast between smoother oxidized patches and rougher, worn ridged areas, optimizing light scatter and reflection for authentic metal behavior. Metallic channels confirm the metal base, while Ambient Occlusion enhances the shadowing around ridges and surface imperfections, adding visual weight and realism. The Height/Displacement map supports accurate parallax and depth effects, essential for close-up renders in Unreal Engine, Blender, or Unity, ensuring the texture responds dynamically to lighting and camera angles.
Designed for demanding use cases, this wear resistant metal plate texture excels in outdoor environments, enduring exposure to elements like rain, sun, and abrasive contact without losing its functional or aesthetic qualities. Its industrial style and heavy-duty composition make it suitable for tactile paving applications where slip resistance and durability are paramount. The seamless nature of the texture allows for infinite tiling without visible repetition, perfect for large surface coverage in architectural visualization or game environments. For optimal results, adjust the UV scale to match the intended physical plate size and fine-tune roughness parameters to achieve the desired balance between gloss and matte finish, enhancing the anti-skid effect while preserving the natural oxidized look.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
