Seamless 3d texture pbr 8k tactile plate with raised pattern on corroded metal surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate with raised pattern on corroded metal surface

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-with-raised-pattern-on-corroded-metal-surface
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a high-resolution 8K PBR representation of a tactile plate crafted from corroded metal, designed to showcase an authentic raised pattern with pronounced rust spots and a rough metal surface. The base material mimics aged steel or iron, exhibiting natural corrosion and oxidation processes that produce a rich patina of reddish-brown rust and weathered gray tones. The surface finish combines oxidized and slightly brushed metal characteristics, highlighting the granular texture and uneven corrosion typical of industrial wear. Fine grit and micro-pitting details add realism to the metal substrate, reflecting years of exposure to harsh environmental conditions. The raised pattern is sharply defined, giving the material a tactile quality suitable for safety and accessibility infrastructure such as floor paving or anti-slip plates. Adhesive layers and binding agents are implied through subtle surface imperfections and layered oxide deposits, enhancing the material’s authenticity.

In terms of PBR workflow, the BaseColor (Albedo) channel captures the nuanced color spectrum of corroded metal, blending rust-red hues with darkened metal grays and hints of oxidized greenish patinas. The Normal map accurately conveys the three-dimensional raised pattern and micro-detailing of the rough metal surface, creating realistic light interaction and depth. Roughness values vary across the texture, with higher roughness on corroded and rusted areas to simulate diffuse reflection, while the raised metal pattern retains moderate smoothness to emphasize tactile grip. The Metallic channel confirms the metal nature of the plate, with values approaching one in less oxidized regions and slightly reduced values in heavily rusted spots to mimic metal-to-oxide transitions. Ambient Occlusion enhances the perception of depth in crevices and around raised elements, while Height/Displacement maps provide accurate surface relief for parallax or tessellation effects in real-time engines.

With its continuous seamless design, this texture ensures flawless tiling without visible repetition, making it ideal for large surface applications in high-quality 3D renders and real-time environments. It is fully optimized and Unreal Engine, Blender, and Unity ready, ensuring straightforward integration into industrial visualizations, architectural renderings, and safety-related simulations. For optimal results, it is recommended to carefully adjust the UV scale to maintain the natural grain size and rust spot distribution and to fine-tune roughness maps for desired glossiness depending on lighting conditions. Using height or parallax mapping will significantly enhance the tactile plate’s raised pattern visibility, improving realism and user immersion in both offline and real-time projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.