Seamless 3d texture pbr 8k tactile plate with textured rubber surface and anti skid raised patterns free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate with textured rubber surface and anti skid raised patterns

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-with-textured-rubber-surface-and-anti-skid-raised-patterns
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture tactile plate is meticulously crafted from high-quality textured rubber, engineered to deliver superior anti skid performance through its raised patterns. The rubber base material offers excellent impact resistance and softness to the touch, making it comfortable for prolonged public use in urban tactile paving and accessibility applications. The surface finish features a fine grain texture with natural micro variations, achieved via carefully controlled aggregate distribution and grain orientation within the polymer matrix. This results in a realistic tactile feel and visual complexity that enhances both safety and aesthetic appeal. The plate’s durable coating provides enhanced protection against abrasion, industrial wear, and weathering, ensuring long-lasting functionality in demanding environments such as transportation hubs and public walkways.

Designed with physically based rendering (PBR) workflows in mind, this tactile plate boasts an 8K resolution seamless texture set optimized for Blender, Unreal Engine, and Unity. The material composition and surface characteristics are accurately translated across the PBR channels: the BaseColor/Albedo map captures the subtle pigments and natural hues of the rubber, while the Normal map defines the intricate raised patterns and fine grain details. The Roughness channel reflects the soft yet grippy surface finish, balancing slip resistance with user comfort. The Metallic map remains minimal, consistent with non-metallic rubber, whereas Ambient Occlusion enhances depth perception around the raised elements. The Height/Displacement map provides precise elevation data for realistic parallax and shadowing effects, crucial for immersive tactile simulation in 3D environments.

For optimal usage, it is recommended to carefully adjust the UV scale to maintain the integrity of the 8K detail when applied to large surfaces. Additionally, fine-tuning the roughness values can help balance the anti skid properties with visual highlights, ensuring the tactile plate remains both functional and visually appealing under varied lighting conditions. This seamless texture is ideal for designers and developers seeking a reliable, high-fidelity solution for floor safety, accessibility aids, and urban infrastructure projects that demand both durability and a modern, tactile aesthetic.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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