Seamless 3d texture pbr 8k tactile plate with raised lines on textured plastic and matte black finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate with raised lines on textured plastic and matte black finish

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-with-raised-lines-on-textured-plastic-and-matte-black-finish
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture PBR tactile plate features an advanced design crafted from high-quality textured plastic with a matte black finish, offering both durability and aesthetic appeal. The base substrate is a polymer composite engineered for enhanced mechanical strength and flexibility, incorporating fine-grain additives that create a subtly rough surface ideal for slip resistance. The raised lines are precisely molded to provide tactile feedback, improving grip and safety in public and urban environments. The matte black color is achieved through stable pigment dispersion within the plastic matrix, ensuring a consistent deep hue that resists fading from UV exposure and weathering.

The material composition includes specialized binders and plasticizers that optimize the plate’s resistance to abrasion and industrial wear, making it suitable for high-traffic areas such as transportation hubs and station platforms. The surface finish is non-glossy but smooth to the touch, balancing tactile softness with functional grip. This fine grain texture is reflected in the PBR channels: the BaseColor/Albedo map captures the rich matte black tone, while the Normal map defines the intricate raised lines and subtle surface irregularities. Roughness maps highlight the non-slip property by controlling light diffusion, and Metallic maps remain minimal to emphasize the plastic’s non-metallic nature. Ambient Occlusion enhances shadowing around the raised features, and Height/Displacement maps provide depth information for realistic rendering in 3D applications.

Rendered at an impressive 8K resolution, this tactile plate texture is fully optimized and ready for seamless integration in software like Blender, Unreal Engine, and Unity. The ultra-high detail ensures crisp, lifelike visuals even at close camera distances, making it ideal for architectural visualization, game environments, and virtual reality scenes. For practical application, it is recommended to adjust the UV scale to maintain the fine grain detail without distortion and to fine-tune roughness settings to balance reflectivity and grip simulation depending on lighting conditions.

Designed with both functionality and compliance in mind, this tactile plate meets ADA and ISO standards for accessibility, combining a minimalistic, modern aesthetic with practical safety features. Its durable coating and polymer composition make it a long-lasting solution for enhancing floor safety and accessibility aids in diverse urban settings, ensuring reliable performance across weather and industrial wear scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.