Seamless 3d texture pbr 8k tactile plate with raised dots on silver gray metal surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate with raised dots on silver gray metal surface

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-with-raised-dots-on-silver-gray-metal-surface
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents an ultra-high-definition 8K resolution tactile plate crafted from silver gray metal, featuring precisely raised dots arranged in a uniform pattern. The base material is a durable metal alloy with a subtle metallic sheen that enhances both visual appeal and functional grip. Its surface finish appears finely brushed, giving a soft reflective quality that balances subtle highlights and muted shadows. This effect is achieved through carefully controlled oxide layers and pigments within the metal substrate, imparting a consistent silver-gray coloration that resists weathering and industrial wear. The raised dots are integral to the metal plate’s structure, created with meticulous grain orientation to maintain strength and provide effective anti-skid properties essential for floor safety and pedestrian walkway applications in commercial or public infrastructure.

The physically based rendering (PBR) workflow is fully leveraged in this texture, ensuring realistic material response under varied lighting. The BaseColor/Albedo channel captures the nuanced silver-gray hues and metallic pigments, while the Metallic channel defines the reflective metal surface traits. The Normal channel encodes the finely sculpted raised dots, enhancing tactile detail and depth perception. Roughness values are balanced to simulate the brushed metal’s semi-gloss finish, promoting optimal light scattering without excessive glare. Ambient Occlusion enriches shadowing around the raised dots for added realism, and the Height/Displacement map offers precise surface elevation data, enabling natural parallax effects in supported engines. These combined PBR maps make this seamless texture fully compatible and Unreal, Blender, and Unity ready, ideal for photorealistic visualizations and interactive environments.

In practical use, it is recommended to carefully adjust UV scaling to maintain the natural spacing of the raised dots, preserving tactile feedback and compliance with accessibility standards. Additionally, fine-tuning roughness within the shader can optimize the grip appearance based on ambient lighting conditions, whether for close-up inspection or large-scale industrial flooring. This texture’s robust metal composition and high-detail 3D design ensure it excels in environments requiring both durability and aesthetic consistency, making it a perfect choice for industrial wear surfaces, pedestrian guides, and safety plates that demand reliable anti-skid performance combined with modern visual quality.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.