Seamless 3d texture pbr 8k tactile plate with diamond plate surface and matte finish free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate with diamond plate surface and matte finish

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-with-diamond-plate-surface-and-matte-finish
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a photorealistic PBR diamond plate surface crafted from industrial metal, designed specifically for heavy-duty applications requiring enhanced floor safety and anti-skid properties. The base material is a robust steel substrate characterized by a cold-rolled finish, with a subtle layer of oxide and fine surface grit that replicates natural wear and weathering. This tactile plate texture captures the intricate grain orientation and raised diamond patterns typical of industrial steel plates, offering realistic micro-roughness and a matte finish that minimizes reflections. The steel gray tone is achieved through carefully calibrated base color pigments and oxide layers, delivering a balanced, neutral metallic appearance that complements modern industrial aesthetics. Adhesive and binder qualities are implicitly reflected in the texture’s ambient occlusion and roughness channels, simulating the slight accumulation of grime and surface imperfections found on well-used metal plates.

The texture’s PBR channels are meticulously mapped to ensure authentic material response: the BaseColor/Albedo channel provides the neutral steel gray with subtle variations mimicking oxidation and wear; the Normal map accentuates the raised diamond plate geometry and fine surface detail; Roughness is tuned to convey the matte finish, optimizing grip and reducing unwanted gloss; the Metallic channel confirms the high metal content of the substrate; Ambient Occlusion enhances depth perception around the plate’s embossments; and Height/Displacement maps enable realistic parallax effects for enhanced tactile fidelity. Rendered at an impressive 8K resolution, this texture supports ultra-detailed close-ups and large-scale visualizations while maintaining seamless tiling for continuous surface application. It is fully compatible and unreal, Blender, and Unity ready, allowing for straightforward integration into industrial visualizations, commercial infrastructure projects, and public walkway designs.

For practical use, it is recommended to carefully adjust the UV scale to match real-world diamond plate dimensions, ensuring the pattern’s tactile qualities translate accurately in your scene. Additionally, fine-tuning the roughness channel can help balance the anti-skid effect visually, making the surface appear appropriately worn or freshly installed depending on your project needs. This seamless 3D PBR matte finish diamond plate texture is ideal for creating realistic industrial metal surfaces that emphasize safety, functionality, and visual authenticity in any heavy-duty environment or pedestrian guide application.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.