Seamless 3d texture pbr 8k tactile plate embossed dots on rubberized surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate embossed dots on rubberized surface

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-embossed-dots-on-rubberized-surface
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture PBR 8K tactile plate features a sophisticated design of embossed dots meticulously crafted on a rubberized surface, combining both functionality and durability for advanced floor safety applications. The base material is a high-grade polymer rubber blend, selected for its excellent elasticity and wear resistance, ensuring superior anti-skid properties even under heavy foot traffic. The tactile plate’s construction integrates specialized binders that enhance adhesion between the rubber matrix and the embossed dot pattern, which is composed of slightly raised, uniform polymer aggregates. These aggregates are engineered to maintain consistent porosity, balancing grip and comfort while preventing water accumulation, making the surface reliable in wet or oily environments. The surface finish exhibits a matte yet subtly textured appearance, achieved through micro-roughened treatment and controlled pigment dispersion to create a natural black rubber tone with slight variations in shading for realism. This finish translates into realistic BaseColor and Albedo maps that emphasize subtle color shifts and depth variations critical for photorealistic rendering.

In the PBR workflow, the embossed dots are defined with a high-precision Normal map that captures their raised geometry in exquisite detail at an 8K resolution, ensuring crisp edges and fine surface nuances. The Roughness channel reflects the rubberized texture’s moderate matte finish, providing balanced light diffusion for realistic reflections without glossiness. The Metallic map is minimal or null, consistent with the non-metallic polymer composition, while Ambient Occlusion enhances the shadowing around the dots and plate edges for spatial depth. The Height/Displacement map precisely depicts the raised dot pattern’s relief, optimizing parallax effects in real-time engines. This texture is fully Unreal, Blender, and Unity ready, designed to integrate seamlessly into physically based rendering pipelines for both visualization and game development projects.

For practical use, adjusting the UV scale to align with standard floor tile dimensions (approximately 30–50 cm per tile) is recommended to maintain the tactile pattern’s functional clarity and visual realism. Additionally, fine-tuning the Roughness parameter can enhance skid resistance simulation in wet conditions by increasing surface micro-roughness, thereby improving grip appearance without compromising overall material authenticity. This high-quality seamless texture is ideal for indoor industrial flooring, safety zones, and tactile guidance systems where durable, heavy-duty floor plates are essential for preventing slips and ensuring long-lasting performance in demanding environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.