Seamless 3d texture pbr 8k tactile plate with raised pattern on scratched stainless steel free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k tactile plate with raised pattern on scratched stainless steel

Texture Info

IDseamless-3d-texture-pbr-8k-tactile-plate-with-raised-pattern-on-scratched-stainless-steel
CategoryTactile Plate
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a highly detailed PBR tactile plate crafted from stainless steel, boasting a raised pattern atop a scratched metal surface. The base material mimics industrial-grade stainless steel, characterized by its corrosion-resistant alloy composition that combines iron, chromium, and nickel. The surface finish exhibits a worn, brushed appearance with visible micro-scratches and subtle maintenance wear, capturing the metallic sheen and gritty texture typical of aged steel plates used in heavy-duty applications. The raised pattern is integral to the metal substrate, simulating embossed or stamped elements that enhance grip and anti-slip performance. This texture’s porosity is minimal, reflecting the dense, hard nature of stainless steel, while slight oxidization effects are implied through faint discolorations and surface grime, contributing to realistic weathering and usage marks.

In the PBR workflow, the BaseColor channel accurately reproduces the cool, silvery-gray hues of stainless steel interspersed with darker streaks and light scratches. The Normal map defines the pronounced tactile raised pattern and fine surface irregularities, adding dimensional depth essential for realistic shading. Roughness values fluctuate to represent worn areas versus smoother metal patches, emphasizing slip-resistant qualities and reflecting light variably across the scratched finish. The Metallic channel is set high to denote the true metallic nature of the substrate, while Ambient Occlusion enhances crevices and pattern recesses for added contrast. The Height/Displacement map subtly raises the embossed elements to reinforce tactile authenticity. Rendered at an exceptional 8K resolution, this texture supports ultra-high fidelity close-ups and is fully optimized for use in Blender, Unreal Engine, and Unity, ensuring seamless integration into industrial and architectural visualizations.

For practical application, adjusting the UV scale to maintain realistic plate proportions is recommended, especially when used for flooring or safety surfaces in commercial or public infrastructure projects. Fine-tuning roughness levels in your material settings can further enhance the anti-slip appearance by balancing polished highlights with matte, worn regions. This seamless design ensures uniformity without visible tiling artifacts, making it ideal for large-scale industrial environments where durable, visually authentic tactile plates are required to improve both safety and aesthetic realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.