Seamless 8k pbr 3d texture of matte natural sandstone tile with rough textured surface and earth tones free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k pbr 3d texture of matte natural sandstone tile with rough textured surface and earth tones

IDseamless-8k-pbr-3d-texture-of-matte-natural-sandstone-tile-with-rough-textured-surface-and-earth-tones
Tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR 3D texture depicts natural sandstone tiles with a matte finish and a rough, tactile surface, ideal for realistic outdoor applications. The tiles are formed from a sedimentary rock base comprising fine to medium grain quartz and feldspar aggregates bound by natural mineral cements. This composition creates a sturdy yet porous substrate, reflecting sandstone’s characteristic weathering patterns and natural imperfections. The tile geometry is arranged in a rectangular grid pattern, typical of traditional paving stones, with subtle beveling along the edges to enhance depth and shadow play within the material.

The surface finish is intentionally left matte to minimize specular reflections, emphasizing the stone’s inherent roughness and grainy texture. Variations in earth tone pigments—from warm ochres and soft tans to muted browns—are distributed unevenly across the tile faces, simulating natural mineral deposits and weathering effects. These color nuances are captured in the BaseColor (Albedo) channel, while the Normal and Height maps provide precise surface detail, including fine grain irregularities and subtle undulations. The Roughness map reinforces the low gloss appearance with high values, while the Metallic channel remains close to zero, reflecting the non-metallic nature of sandstone. Ambient Occlusion enhances the perception of depth around tile edges and crevices, contributing to an overall realistic shading effect.

Designed for seamless tiling, this texture avoids visible repetition and edge artifacts, making it suitable for large-scale surfaces such as patios, walkways, or landscaping features. Its 8K resolution ensures exceptional detail fidelity, preserving subtle grain structures and color variations even at close inspection. The texture is fully PBR-compliant and optimized for use in Blender, Unreal Engine, and Unity, supporting physically accurate lighting and real-time rendering workflows.

For optimal results, it is recommended to adjust the UV scale carefully to match the real-world tile dimensions, avoiding distortion or pixelation. Additionally, fine-tuning roughness values can help balance the matte finish under different lighting conditions, while blending height or parallax maps with normal maps can enhance depth perception without excessive geometry.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


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