Cracked & Hole PBR Texture of Colorful Peeling Paint with Bold Cracks

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked & Hole of Colorful Peeling Paint with Bold Cracks seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-paint-texture-with-vibrant-colors-2
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution 4K PBR texture captures the intricate detail of aging, cracked paint layers exhibiting bold fractures and peeling fragments. The surface features large chips with jagged edges revealing multiple vivid colors underneath — rich turquoise, warm orange, and golden yellow — creating a strikingly colorful, yet worn look. Fine cracks meander throughout, dividing the paint into distinct areas that overlap and fold, emphasizing the depth and roughness of the surface. The texture exudes a dry, brittle feel, with sharp edges and subtle surface irregularities like scratches and slight pitting. Its tileable, seamless design allows effortless repetition on large surfaces without visible borders. Well suited for 3D artists working in Blender, Unreal Engine, Unity, 3ds Max or Cinema 4D, this texture brings life and realism to distressed materials, weathered walls, artistic props, or industrial design elements. Perfect for vibrant but decayed visual themes including urban decay, post-apocalyptic environments, or stylized game assets requiring a splash of colorful grunge and dynamic surface detail.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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