Texture Info
| ID | cracked-seamless-pbr-cracked-dark-concrete-texture-4k |
| Category | Cracked & Holes |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 3D PBR texture showcases a weathered dark concrete surface distinguished by prominent vertical and horizontal deep cracks, creating a grid-like fractured structure. The surface features numerous chipped areas and splintered edges, enhancing the tactile realism. The material is primarily a muted, almost charcoal gray with variations of dark slate and black tones, accompanied by sporadic patches of peeling pale paint. These worn paint spots, along with hints of subtle, light scuff marks and abrasions, add further depth and complexity to the texture. The rough, dry concrete surface exhibits a realistic aged wear, suggesting years of exposure and decay. The linear crack pattern follows mostly vertical and horizontal directions, evoking the look of aged factory floors, industrial walls, or urban ruins. This tileable 4K texture is PBR-ready, optimized for detailed reflections, roughness, and normal mapping, suitable for physically accurate shading workflows. Ideal for use in 3D modeling, game development, architectural visualization, and VFX projects, it integrates seamlessly into engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. This texture is perfect for creating gritty environments such as industrial corridors, sci-fi settings with damaged infrastructure, factory interiors, or weathered urban props. The unique combination of dark tonal range, peeling paint, and deep fractures makes this cracked concrete texture a powerful asset for enhancing realism in any 3D scene.
Best Uses for This Texture
- Architectural concrete walls
- Industrial floors and slabs
- Urban props and background walls
- Game environment surfaces
- Realtime and WebGL material previews
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.