Cracked Plaster Wall PBR Texture with Broken White Paint and Jagged Chips

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Plaster Wall with Broken White Paint and Jagged Chips seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-cracked-plaster-wall-texture-4k-2
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-resolution, seamless PBR texture showcases an aged and heavily cracked plaster surface with large jagged flakes and fractured paint layers. The base material appears as a white plaster with extensive cracking, featuring sharp edges and chips peeling away to reveal a rough, darker substrate underneath. Numerous fractures cut across the surface in varying directions, forming irregular polygonal shapes and deep fissures. Small holes, pits, and surface erosion add to the weathered, time-worn feel. The plaster presents subtle gray dirt staining and scattered soot marks that enhance realism and convey long-term exposure to environmental wear. The surface has a dry, slightly rough tactile impression with visible granular details along edges and cracks. This texture is perfectly tileable and PBR ready, optimized for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D software. Its detailed representation of damaged plaster walls fits best in architectural visualization, post-apocalyptic scenes, decayed interiors, abandoned industrial buildings, and construction or renovation projects. The striking jagged pattern and distressed look provide ideal realism for close-up props, game assets, and VFX pipelines where authentic aging and structural damage must be conveyed seamlessly across large areas.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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