This high-resolution seamless PBR texture captures the intricate details of shattered glass characterized by a large, irregular central hole surrounded by an elaborate network of jagged fractures and sharp edged cracks. The dominant color palette displays dark, smoky blues and muted grays, lending a moody, cold aesthetic to the surface. Fine white cracks outline the broken glass shards, emphasizing the splintered texture and creating distinct separation among fragments. The texture communicates a brittle, sharp, and worn feel, indicative of material failure or violent impact. Subtle dust and wear marks scattered across the surface add realism and depth, avoiding a purely digital look. This tileable texture is fully PBR-ready, with physically accurate surface properties ideal for realistic rendering engines such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. It is perfectly suited for use in 3D modeling of broken windows, damaged screens, sci-fi environments, industrial decay scenes, or post-apocalyptic settings that require visually compelling fractured glass. The fracturing pattern combines radial and web-like crack propagation around a pronounced hole, adding visual interest and natural complexity to any 3D asset. Its seamless nature ensures that the pattern can be repeated without visible borders, facilitating easy application across large surfaces or dynamic objects. This unique texture is invaluable for developers and artists looking to add an authentic shattered glass effect with precise detail and optimized physical response for lighting and reflections in real-time and offline renders.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.