Texture Info
| ID | cracked-seamless-pbr-dried-cracked-earth-texture-with-holes |
| Category | Cracked & Holes |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless and tileable 3D PBR texture represents a cracked earth surface characterized by large, irregularly-shaped flakes or plates that appear sunbaked, lifted, and fractured. The material surface is dry and dusty with a rough, eroded feel as the upper layers curl upwards, creating sharp, jagged edges along the cracks. The base color is a muted light blue with subtle variations, accented by beige and pale brown hints around the edges and within the worn areas, enhancing the natural weathered look. Deep, dark fissures and holes between the plates create strong shadows, adding to the perception of worn and broken terrain. Fine microcracks trace across the surface, contributing detail and complexity to this geological pattern without any clear directional alignment, presenting a random web of fractured plates. This texture is ideal for 3D modeling, game development, architectural visualization, and VFX projects requiring realistic arid soil or dried mud surfaces. It integrates seamlessly in engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its rugged and natural appearance suits post-apocalyptic landscapes, desert environments, dry riverbeds, or industrial sites where erosion and natural decay define the scene mood. The high-resolution 4K source maps, including diffuse, normal, roughness, and displacement channels, ensure authentic material response in physically based rendering workflows. Overall, this PBR texture effectively brings a convincing cracked soil surface to any digital environment needing realistic earthy wear and tear elements.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.