Texture Info
| ID | cracked-seamless-pbr-cracked-paint-surface-with-holes-texture |
| Category | Cracked & Holes |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless 4K PBR texture features a smooth paint surface in a pale, almost white gray tone, characterized by sharp-edged cracks and a prominent irregular hole. The hole is surrounded by jagged, chipped paint edges that exhibit slight thickness and shadowing, enhancing the impression of a punctured, brittle surface. Fine fractures and subtle surface cracks extend loosely from the central damage, randomly oriented without any strong directional pattern. The surface appearance is dry, matte, and smooth but cracked, with very faint scuffs and minimal dirt, emphasizing a clean yet visibly damaged paint layer. The texture’s subtle tonal color variation in light gray adds depth while maintaining an overall neutral, muted look. This PBR-ready, tileable texture works perfectly for realistic 3D visualization in architectural models, damaged industrial props, sci-fi sets, or game assets needing sharp, precise paint damage detail. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it suits environments requiring realistic cracked paint on metal or hard surfaces, such as factory walls, machinery exteriors, or urban decay simulations. The high-resolution and seamless tileability make it a flexible resource for close-up renders or large surface applications in VFX, game development, or product design workflows.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.