Cracked Painted Surface Texture with Vibrant Yellow, Red & Blue Cracks

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Cracked Painted Surface with Vibrant Yellow, Red & Blue Cracks seamless PBR texture preview
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Texture Info

IDcracked-seamless-pbr-texture-of-cracked-colorful-painted-surface
CategoryCracked & Holes
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture depicts a vivid cracked painted surface composed of bold patches of yellow, red, and turquoise blue. The paint shows signs of heavy wear and fragmentation with deep black fractures and splits running irregularly across the surface, creating a striking network of cracks. The edges of each paint patch reveal chipped, peeling, and eroded areas where the underlying base layer peeks through in a muted creamy beige shade. Small speckles and subtle noise patterns add to the gritty, weathered feel of the material. Despite its bold color palette, the texture maintains a rough and dry surface appearance highlighted by the jagged, uneven crack lines and paint border erosion. Thanks to its tileable design and PBR-ready setup, this 4K texture tile is ideal for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and any 3D rendering or game development pipeline requiring eye-catching, detailed damaged painted surfaces. It fits perfectly in urban decay scenes, industrial environments, street art visualizations, dystopian or post-apocalyptic settings, and objects or walls needing vivid cracked paint effects.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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