Seamless 3d texture pbr 8k grass crushed by animal tracks on damp earth free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k grass crushed by animal tracks on damp earth

IDseamless-3d-texture-pbr-8k-grass-crushed-by-animal-tracks-on-damp-earth
Footprints
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-resolution seamless 3D texture in 8K resolution captures the intricate details of grass crushed by animal tracks on damp earth offering a highly realistic portrayal for natural environment projects. The base substrate is organic soil rich in moisture and fine mineral grains which creates a slightly porous and weathered surface. This damp earth foundation is interwoven with natural grass blades that have been flattened and deformed by the pressure of animal footprints including subtle paw and hoof patterns. The crushed vegetation displays a variety of green and brown hues enhanced by natural pigments and organic decay processes resulting in a nuanced BaseColor/Albedo channel that reflects the complex interaction between soil and plant matter. The surface finish is matte with a soft sheen due to moisture which is accurately represented in the Roughness map to simulate the slight wetness and variability across the footprint impressions and grass blades.

The PBR texture set includes a Normal map that details the moderate displacement of soil and crushed grass emphasizing the subtle depth of hoof and paw prints as well as the unevenness of the moist earth surface. This displacement effect is further supported by the Height map allowing for realistic parallax and surface variation in 3D applications. The Ambient Occlusion channel enhances shadowing within the indentations of footprints and the layered grass adding depth and dimensionality to the texture when applied in engines like Unreal Blender or Unity. The Metallic channel remains non-reflective consistent with the organic and mineral nature of the material while the Roughness map varies to simulate the soft moisture-laden soil contrasting with the drier crushed vegetation.

Designed for seamless tiling this texture is ideal for creating lifelike forest floors meadow scenes or any environment where animal tracks interact naturally with damp earth and vegetation. Its high level of detail and moisture variation enhances visual authenticity in game scenes and 3D renders supporting immersive storytelling and environmental realism. For optimal results adjusting the UV scale to match the natural size of animal tracks and tuning the roughness slightly can help integrate the texture seamlessly into diverse terrain setups while using height or parallax mapping can further amplify the tactile sense of crushed grass and soil displacement.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.