Seamless 3d texture pbr 8k acacia wood with golden brown tones and grainy surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k acacia wood with golden brown tones and grainy surface

Texture Info

IDseamless-3d-texture-pbr-8k-acacia-wood-with-golden-brown-tones-and-grainy-surface
CategoryFurniture wood
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a meticulously crafted acacia wood surface, characterized by its warm golden brown tones and naturally grainy finish. The material is composed of solid wood fibers with tight grain orientation, showcasing the organic flow and subtle variations typical of acacia hardwood. The polished wood finish enhances the surface’s smoothness while retaining fine natural details such as small pores and slight weathering effects. The colorants primarily derive from the wood’s inherent pigments, producing rich, earthy hues and subtle tonal shifts that bring depth and authenticity to the texture. This composition results in a visually dense yet tactile surface ideal for high-end furniture and decorative wood applications requiring a refined, natural aesthetic.

Rendered in photorealistic PBR 8K resolution, this texture captures every nuance of the acacia wood’s surface with exceptional clarity. The BaseColor channel reveals the complex interplay of golden and brown pigments, while the Normal map highlights the intricate grain patterns and polished surface undulations. The Roughness channel is finely tuned to reflect the semi-gloss finish typical of well-finished wood, balancing subtle light diffusion with gentle specular highlights. The Metallic channel remains minimal, reflecting the organic non-metallic nature of the wood substrate. Ambient Occlusion enhances the depth between grain fibers, and the Height/Displacement map accurately conveys the surface’s natural relief and texture depth, making this tile suitable for realistic close-up renders and large-scale visualizations alike.

Optimized for seamless tiling, this acacia wood texture is fully compatible and Unreal Blender ready, ensuring smooth integration into popular 3D workflows including Blender, Unreal Engine, and Unity. Its ultra-high 8K resolution supports detailed zoom-ins without loss of fidelity, making it perfect for realistic furniture modeling, architectural visualizations, or decorative wood decor renders. For best results, adjusting the UV scale to match real-world wood plank dimensions helps maintain natural grain continuity, while fine-tuning the roughness parameter allows customization of the polished finish to fit different lighting environments or artistic styles. This seamless 3D texture offers a versatile and authentic solution for anyone seeking a richly textured acacia wood appearance with superior detail and realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.