Seamless 3d texture pbr 8k frosted glass sparkle dust snowy texture free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k frosted glass sparkle dust snowy texture

Texture Info

IDseamless-3d-texture-pbr-8k-frosted-glass-sparkle-dust-snowy-texture
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a highly detailed frosted glass surface, meticulously crafted to simulate the intricate interplay of icy crystal formations and delicate sparkle dust scattered across a snowy texture. The base material mimics translucent glass with a subtle micro-roughness that diffuses light softly, evoking a natural frost pattern formed by mineral deposits on cold surfaces. Fine particulate binders resembling frost crystals and tiny snowflakes add complexity to the surface, creating a visually rich layer of sparkling dust embedded within the glass matrix. The texture’s surface finish reflects a polished yet frost-covered glass, capturing subtle white reflections and natural micro-variations that enhance realism. Colorants are neutral and primarily in cool whites and pale blues, replicating natural ice and snow hues without overpowering saturation. Porosity is minimal, consistent with a cold, crystalline glass rather than porous ice, ensuring the material reads as solid yet delicate.

Rendered in 8K resolution with physically based rendering (PBR) techniques, this texture excels in realism and versatility across digital platforms. The BaseColor/Albedo channel displays the soft gradient of frosted glass interspersed with snowy dust highlights, while the Normal map faithfully reproduces the fine crystal patterns and subtle surface undulations typical of frost. Roughness is tuned to balance the polished glass sheen with a diffused matte finish where snow and dust accumulate, avoiding excessive glossiness. The Metallic map remains neutral, as the material is non-metallic glass. Ambient Occlusion enhances depth around snow particles and frost crevices, and the Height/Displacement channel defines micro-elevations for enhanced parallax and tactile realism. This 3D texture is fully seamless, making it ideal for large-scale surfaces without visible tiling, and it employs neutral, flat lighting conditions to maintain versatility for photorealistic rendering in Blender, Unreal Engine, and Unity environments.

Ideal for creating chilly Christmas window decorations, festive glass panels, or icy decorative elements, this texture brings a cool, wintry atmosphere to any 3D scene. When applying the texture, it is recommended to adjust the UV scale to maintain the delicate frost and sparkle dust details at realistic proportions. Additionally, fine-tuning the roughness parameter can help control the balance between the frosted matte areas and the subtle glistening highlights, enhancing visual interest without compromising realism. This frost-inspired texture is a practical choice for artists seeking a high-quality, seamless 3D PBR material that captures the essence of snowy, sparkling glass surfaces in ultra-high 8K resolution for next-level photorealism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.