Seamless 3d texture pbr 8k candy cane peppermint swirl holiday sweet free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k candy cane peppermint swirl holiday sweet

Texture Info

IDseamless-3d-texture-pbr-8k-candy-cane-peppermint-swirl-holiday-sweet
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases the iconic candy cane peppermint swirl pattern, rendered with exceptional detail at an ultra-high 8K resolution to ensure crispness and clarity even in close-up views. The base substrate mimics a smooth, glossy polymer surface typical of hard candy, capturing the subtle translucency and reflective qualities found in real candy canes. Colorants include vibrant red and pure white pigments arranged in precise, festive candy stripes that spiral naturally, creating a classic holiday aesthetic. The texture’s composition reflects a polymerized sugar matrix binder, providing a sturdy, non-porous finish that resists weathering, while the surface finish is highly polished, enhancing the characteristic shine and festive appeal of peppermint sweets.

In the PBR workflow, this texture is carefully crafted across multiple channels to replicate authentic candy cane surfaces. The BaseColor (Albedo) channel carries the vivid red and white peppermint swirl colors, while the Normal map introduces fine grain orientation and subtle surface undulations to simulate the candy’s gentle curvature and glossy ridges. The Roughness map is calibrated for a smooth, reflective finish, avoiding matte or brushed effects to preserve the candy’s shiny appearance. Metallic values remain near zero, as the material is non-metallic, whereas Ambient Occlusion enhances subtle shadowing in the grooves between stripes to add depth. The Height (Displacement) channel captures slight surface elevation changes, contributing to realistic parallax effects that respond naturally under dynamic lighting conditions.

Designed for seamless tiling, the texture fits flawlessly on 3D models without visible seams or distortion, making it ideal for holiday-themed renders requiring authentic candy cane surfaces. It is fully compatible and unreal blender ready, optimized for use in Blender, Unreal Engine, and Unity projects where high-fidelity 3D materials are essential. For best results, adjusting UV scale to maintain stripe proportions and gently tuning roughness can enhance realism, especially in close-up renders where the glossy candy finish benefits from subtle reflection variations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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