Seamless 3d texture pbr 8k cotton snow snowy branches frosted leaves holiday gift wrap festive stripes free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k cotton snow snowy branches frosted leaves holiday gift wrap festive stripes

Texture Info

IDseamless-3d-texture-pbr-8k-cotton-snow-snowy-branches-frosted-leaves-holiday-gift-wrap-festive-stripes
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a highly detailed photorealistic pattern inspired by soft cotton snow delicately layered over snowy branches and frosted leaves, interwoven with vibrant holiday gift wrap motifs and festive stripes. The base material simulates a fine fibrous cotton substrate, mimicking the natural fluffiness and irregular surface of freshly fallen snow. This substrate is combined with a subtle paper-like layer that represents holiday wrapping, featuring a smooth yet slightly textured surface to capture the tactile feel of premium gift wrap. The geometric form is organic and intricate, characterized by overlapping branches and leaves with gentle curves and folds, contrasted by the structured linearity of festive stripes that run seamlessly across the pattern.

From a compositional standpoint, the texture’s substrate can be thought of as a blend of natural cotton fibers bonded with a light adhesive matrix to replicate the cohesion of snow clinging to branches and leaves. The fibrous aggregates give the surface a soft, fibrous grain that affects the micro-roughness and light scattering properties. Porosity is moderate, reflecting the airy, fluffy nature of snow, yet dense enough to maintain visible surface details such as frosted crystalline patterns on the leaves. The surface finish is matte with a gentle sheen, simulating the diffused reflectivity of snow mixed with the slight glossiness of holiday wrapping paper. Colorants include muted whites and soft blues for the snow, earthy browns and greens for the branches and leaves, and vibrant reds, golds, and whites for the festive stripes and gift wrap elements.

In terms of PBR channels, the BaseColor (Albedo) map captures the rich variation of hues from the cool cotton snow to the warm tones of the wrapped gifts. The Normal map emphasizes the fine fibrous texture of the snow and the delicate veins of frosted leaves, as well as the subtle embossing within the gift wrap patterns. The Roughness map balances areas of soft, diffuse snow with the slightly smoother, glossier sections of festive stripes, while the Metallic channel remains close to zero, reflecting the non-metallic nature of the materials. Ambient Occlusion enhances the perception of depth in crevices where snow accumulates around branches and leaf folds. Height/Displacement maps provide nuanced relief to emphasize raised snow clusters and the embossed wrapping details, allowing for realistic parallax and surface variation in 3D applications.

This texture is optimized for up to 8K resolution, ensuring exceptional clarity and detail for close-up renders and large surfaces. It is fully compatible and ready to use in Blender, Unreal Engine, and Unity, enabling seamless integration into diverse winter-themed projects. For practical use, adjusting the UV scale to fit the size of your object is recommended to maintain realism without visible tiling artifacts. Additionally, fine-tuning the roughness channel can help achieve the desired balance between soft snow diffusion and the subtle gloss of gift wrap, while blending height and normal maps can enrich surface depth without over-exaggerating relief, preserving the natural softness of the cotton snow effect.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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