Seamless 3d texture pbr 8k cozy plush velvet green holiday fabric free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k cozy plush velvet green holiday fabric

Texture Info

IDseamless-3d-texture-pbr-8k-cozy-plush-velvet-green-holiday-fabric
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a plush velvet fabric rendered in rich velvet green hues, expertly crafted to capture the luxurious softness and cozy warmth characteristic of high-quality holiday textiles. The base material simulates an organic fiber substrate, typical of velvet’s dense woven pile composed of fine fibers aligned to create a soft, tactile surface. The fabric’s natural sheen and subtle depth arise from the interplay of light on the densely packed fibers, enhanced by carefully calibrated dye pigments that produce the vibrant green coloration. Adhesive binders within the textile’s weave subtly influence the fabric’s slight sheen and tactile resilience, while the tightly woven grain orientation ensures minimal porosity and consistent surface finish, mimicking polished velvet’s smooth yet plush touch. Weathering effects are minimal to preserve the fresh, pristine look ideal for Christmas upholstery and digital clothing assets requiring uncompromised fabric fidelity.

In the PBR material setup, the velvet green base color is represented in the BaseColor (Albedo) channel, showcasing the saturated pigment and subtle color variations across the fabric’s surface. The Normal map captures the intricate fiber orientation and plush pile height, creating realistic light interaction and surface detail. Roughness values are finely tuned to reflect the soft yet slightly lustrous finish of velvet, avoiding excessive gloss while maintaining a natural sheen. The Metallic channel remains at zero to reflect the fabric’s non-metallic nature. Ambient Occlusion enhances the perception of fiber density and depth within the weave, adding realism to shadowed crevices. Height and Displacement maps simulate the raised pile texture, allowing for enhanced parallax effects that emphasize the fabric’s softness and volume under varying lighting angles.

Rendered at an impressive 8K resolution, this texture provides exceptional detail ideal for close-up renders and high-end visualizations. It is fully optimized and ready for seamless integration into Blender, Unreal Engine, and Unity workflows, ensuring effortless tiling across large surface areas without visible seams or texture repetition. For practical use, adjusting the UV scale to slightly larger proportions enhances the perception of the velvet’s plush pile, while fine-tuning the roughness map can balance the fabric’s softness with subtle highlights to match specific lighting conditions in winter and holiday-themed scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.