This seamless 3D texture presents a meticulously crafted snow-covered roof, perfectly embodying the essence of a winter wonderland infused with holiday cheer and Christmas spirit. The underlying material simulates aged wooden shingles as the substrate, characterized by a slightly weathered grain and subtle irregularities in geometry that add natural variation. Over this base, a delicate layer of snow and frost acts as an aggregate, exhibiting fine crystalline structures and powdery accumulation that create a soft, uneven surface profile. The snow layer features micro-porosity and subtle frost patterns resulting from natural settling and light wind exposure, giving the texture a convincing tactile depth and visual complexity.
In terms of material composition, the wooden shingles are represented with pigments ranging from muted browns to cold greys, reflecting typical aged timber colors with slight desaturation to convey winter’s dim lighting. The snow is rendered in pristine whites with faint bluish undertones, emulating the light scattering within icy granules. The binder effect of frost and compacted snow is implied through smooth transitions and soft gloss variations, while the roughness channel captures the contrast between the matte, fibrous wood and the semi-glossy, crystalline snow surface. The metallic channel remains near zero, consistent with non-metallic organic materials, and ambient occlusion enhances the shadowing in crevices between shingles and snow buildup, amplifying depth perception.
The height and normal maps are finely detailed, supporting the intricate geometry of overlapping shingles beneath a voluminous snow layer. This layering effect is essential for realistic displacement and parallax effects, allowing the surface to respond dynamically to lighting and camera angle changes. The texture’s surface finish balances a gentle polish on icy snow crystals with a rougher, weathered wood grain, providing a believable tactile contrast. Due to its 8K resolution, this texture is ideal for close-up renders and large-scale architectural visualizations, ensuring that fine details remain crisp and distortion-free across extensive UV layouts.
Designed for seamless tiling, this PBR texture integrates effortlessly into Blender, Unreal Engine, and Unity workflows, making it highly versatile for various applications such as festive outdoor scenes, seasonal game environments, or detailed holiday-themed assets. For optimal results, it is advisable to carefully adjust the UV scale to maintain consistent snow pattern repetition and to blend height and normal maps subtly when layering with other materials. Additionally, fine-tuning the roughness values can help tailor the snow’s reflective qualities to different lighting conditions, enhancing realism without compromising performance.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
