Seamless 3d texture pbr 8k silver glitter holiday sparkle surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k silver glitter holiday sparkle surface

Texture Info

IDseamless-3d-texture-pbr-8k-silver-glitter-holiday-sparkle-surface
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in ultra-high 8K resolution features a photorealistic silver glitter surface intricately composed of fine mineral-based glitter particles and delicate metallic tinsel strands embedded within a polymer binder. The base substrate mimics a smooth yet subtly uneven surface, akin to a lightly textured metallic foil, providing a reflective canvas for the glitter and tinsel fibers. These elements combine to form a festive, sparkling holiday material with a frosty silver tone enhanced by carefully calibrated colorants, including metallic oxides and translucent pigments, which contribute depth and shimmer. The texture presents a polished finish with a slight roughness where glitter granules catch and scatter light, replicating natural sparkle and twinkle effects typical of premium holiday decorations and ornaments.

In terms of PBR channels, the BaseColor/Albedo map captures the nuanced silver hues and subtle variations in tinsel coloration, while the Normal map replicates the fine surface relief of individual glitter particles and intertwined strands, offering realistic micro-geometry. The Roughness channel is finely tuned to balance the reflective metallic areas with softer matte regions on the polymer substrate, delivering a believable interplay of gloss and diffuse reflections. The Metallic map emphasizes the metal content of tinsel strands and glitter flakes, enhancing their reflective qualities. Meanwhile, the Ambient Occlusion channel adds depth by simulating slight shadows in crevices between glitter clusters. The Height/Displacement map provides subtle surface elevation, allowing for enhanced parallax effects and realistic light interaction in close-up renderings.

This silver glitter seamless 3D texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring easy integration into large-scale festive environments or detailed digital assets requiring vivid sparkle effects. For practical application, adjusting the UV scale can effectively control the density of glitter and tinsel strands, while fine-tuning the roughness parameter allows customization of the surface’s shine to suit different lighting conditions or artistic intentions. This material is ideal for holiday-themed scenes, Christmas decorations, and any project demanding a high-resolution, photorealistic silver glitter surface with dynamic sparkle and depth.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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