This seamless 3D texture in stunning 8K resolution showcases a rich red velvet fabric pattern designed specifically for holiday-themed digital projects. The base substrate mimics a plush, densely woven organic velvet textile, composed of fine polymer fibers that create a soft, tactile surface with a subtle pile. This material’s composition is enhanced by carefully simulated binders and natural dyes, delivering the deep red pigments characteristic of traditional velvet fabric. The texture incorporates subtle plaid fabric accents with slight variations in fiber orientation, adding visual depth and a festive touch. A glossy ceramic-like finish is subtly layered on top, providing delicate highlights that emulate light reflecting off smooth, polished surfaces, enhancing the overall holiday charm and sophistication of the pattern.
In the PBR channels, the BaseColor/Albedo map faithfully captures the vibrant red velvet sheen with nuanced color gradients and plaid detailing, while the Normal map simulates the soft fuzziness and fiber directionality inherent in velvet textiles. The Roughness map varies between the plush fabric areas and the glossier ceramic highlights, creating a realistic contrast between matte and shiny surfaces. The Metallic channel remains low or near zero, reflecting the organic, non-metallic nature of velvet fabric, whereas Ambient Occlusion adds subtle shadowing within the weave and folds, enhancing depth perception. Height/Displacement maps simulate the raised texture of the velvet pile and the plaid pattern’s weave, making this texture ideal for close-up renders and realistic textile simulations in Blender, Unreal Engine, or Unity.
This red velvet seamless texture delivers cozy warmth and seasonal cheer, perfect for digital designs such as holiday wrapping paper, textile mockups, or festive interior scenes. For optimal results, adjusting the UV scale to maintain fabric detail without pixelation is recommended, especially given the ultra-high 8K resolution. Additionally, fine-tuning the Roughness map can help balance the plush softness of the velvet with the subtle gloss of ceramic highlights, allowing artists and designers to customize the material’s tactile feel precisely. Ready for seamless application in 3D environments, this texture ensures photorealistic rendering and enhanced realism for any Christmas or winter-themed digital creation.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
